Methodology intelligence for indie filmmakers using Unreal Engine + hybrid virtual production. Paste a screenplay — get how to shoot every scene, what it costs, and how it earns back.
Every indie feature on virtual-production tooling faces the same three questions before day one: how do we shoot each scene?, what will it cost?, and how does the money come back? USG Studio answers all three from your script, deterministically, with a score trace you can defend to producers and investors.
Each scene is scored across Practical, LED Volume, Hybrid, and AI-Assist. See the trace — why each option won or lost — not a black-box label.
Traditional vs Optimized Hybrid, side by side. Override any scene's methodology and the budget reprices live from the same rate card (RC-2026.07).
Ranked stage matches from a curated corpus. Filters by ceiling height, floor width, wall curvature, and price band. Disqualified stages show why.
React Three Fiber scene graph — camera, LED wall, performance-space overlay. Compiled from the breakdown; no manual set dressing.
Festivals → distribution windows → equity multiple. Model break-even and best/worst-case returns before you close a raise.
All engines are pure TypeScript in src/core/. Same script + same rate card = same output, every time. No cloud call required.
Six steps, one command — runPipeline() — and every downstream view populates from the same result blob.
Paste Fountain, upload .fountain or .fdx, or load the demo screenplay.
Scenes, characters, locations, INT/EXT, day/night, flags (water, night ext, VFX-heavy).
Per-scene score across Practical / Volume / Hybrid / AI-Assist with the score trace visible.
Dual-scenario totals + department breakdown, repriced live on any per-scene override.
Ranked LED volume shortlist — fit score, day rate, disqualifiers.
Festival tier assignment, distribution mix, ROI waterfall, investor packet.
Early access — free during v0.1.x. macOS build is available today; Windows and Linux builds are in the pipeline.
| Platform | File | Size | SHA-256 |
|---|---|---|---|
| macOS (Intel & Apple Silicon via Rosetta) | USG-Studio-0.2.0-macOS.dmg | 11.0 MB | ab315a1fa522e7503bdd92951f6917761006e1e8996948c51d34cf5901e54f37 |
| Windows | Coming soon | — | — |
| Linux | Coming soon | — | — |
v0.2.0 is still a x86_64 macOS build. Runs natively on Intel Macs and under Rosetta on Apple Silicon. A native arm64 universal build is on the roadmap.
The v0.2.0 build is not yet code-signed via Apple Developer ID, so Gatekeeper will refuse to open it on first launch. This is a one-time step.
v0.2.0 is a hardening pass: correctness fixes to the deterministic engines, a top-level error boundary so the app doesn't white-screen on an unhandled throw, and a proper loading state on the previz canvas. Feature work (project save/load, autosave, PDF export, multi-platform builds) still lands in v0.3.
What changed in v0.2.0
pagesPerDay rate-card inputs. Specialty camera days (dolly / steadicam / crane / drone) are now proportionally rescaled so their total can't exceed the shoot length.Early-access software should be honest about its edges. Here's what still doesn't exist yet.
.usgstudio) is planned for v0.3.jsPDF is bundled, just not wired).Tauri v2 (Rust) — small binary, no Electron.
React 19, Vite 7, TypeScript, Tailwind v4, shadcn-style primitives.
Zustand + TanStack Router.
React Three Fiber + drei.
Pure TypeScript in src/core/, zero UI dependencies. Rate card RC-2026.07 in src/data/.
Local-first. No cloud, no accounts, no telemetry.
Load the demo screenplay, run the pipeline, and override one scene to see the budget reprice live.
Download for macOS